Value | Meaning |
---|
Up1 << ButtonOffsets.Up | |
Down1 << ButtonOffsets.Down | |
Left1 << ButtonOffsets.Left | |
Right1 << ButtonOffsets.Right | |
Plus1 << ButtonOffsets.Plus | |
Options1 << ButtonOffsets.Options | |
Minus1 << ButtonOffsets.Minus | |
Share1 << ButtonOffsets.Share | |
LClick1 << ButtonOffsets.LClick | |
RClick1 << ButtonOffsets.RClick | |
L1 << ButtonOffsets.L | |
R1 << ButtonOffsets.R | |
ZL1 << ButtonOffsets.ZL | |
ZR1 << ButtonOffsets.ZR | |
S1 << ButtonOffsets.S | |
E1 << ButtonOffsets.E | |
W1 << ButtonOffsets.W | |
N1 << ButtonOffsets.N | |
Home1 << ButtonOffsets.Home | |
PS1 << ButtonOffsets.PS | |
Capture1 << ButtonOffsets.Capture | |
TouchpadClick1 << ButtonOffsets.TouchpadClick | |
SL1 << ButtonOffsets.SL | |
SR1 << ButtonOffsets.SR | |
API difference: I decided to use an enumerator instead of individually defined values.
Stores the values associated with button events. For the right-hand-side buttons, south-east-west-north system is used to avoid ambiguity between Microsoft and Nintendo systems. (Bitmasks)